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Volume ( float) – The volume for ther new category. classmethod addCategory ( volume ) Īdds a category with a custom volume. PlaybackManager Ī PlabackManager object allows to easily control groups os sounds organized in categories. classmethod pause ( ) ĭevice.distance_model class aud. If a sound is played back multiple times then there are as many handles. Handle objects are playback handles that can be used to control playback of a sound. Whether the scene is playing, paused or stopped (=invalid). The playback position of the scene in seconds. The length in seconds of the crossfade transition position Transition ( Sound) – The transition sound.įalse if the ini or end scenes don’t exist, true othrwise. Ini ( int) – the initial scene foor the transition.Įnd ( int) – The final scene for the transition. Int classmethod addTransition ( ini, end, transition ) The default transition is a crossfade effect, and the default scene is silent and has id 0 classmethod addScene ( scene ) The DynamicMusic object allows to play music depending on a current scene, scene changes are managed by the class, with the possibility of custom transitions.
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The speed of sound in air is typically 343.3 m/s. The listener’s velocity in 3D space, a 3D tuple of floats. The listener’s orientation in 3D space as quaternion, a 4 float tuple. The listeners’s location in 3D space, a 3D tuple of floats. So a value bigger than 1 will exaggerate the effect as it raises the velocity. This factor is a scaling factor for the velocity vectors in doppler calculation. This is useful if you want to do start/stop/pause/resume some Read from the streams until unlock() is called.
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Locks the device so that it’s guaranteed, that no samples are DISTANCE_MODEL_LINEAR_CLAMPED ĭevice objects represent an audio output backend like OpenAL or SDL, but might also represent a file output or RAM buffer output. DISTANCE_MODEL_LINEAR Ĭonstant value 3 aud. DISTANCE_MODEL_INVERSE_CLAMPED Ĭonstant value 2 aud. DISTANCE_MODEL_INVERSE Ĭonstant value 1 aud. DISTANCE_MODEL_INVALID Ĭonstant value 0 aud. DISTANCE_MODEL_EXPONENT_CLAMPED Ĭonstant value 6 aud. DISTANCE_MODEL_EXPONENT Ĭonstant value 5 aud. CONTAINER_MATROSKA Ĭonstant value 7 aud. CHANNELS_SURROUND71 Ĭonstant value 2 aud. CHANNELS_SURROUND61 Ĭonstant value 7 aud. CHANNELS_SURROUND51 Ĭonstant value 6 aud. CHANNELS_SURROUND5 Ĭonstant value 5 aud. CHANNELS_SURROUND4 Ĭonstant value 4 aud. CHANNELS_STEREO_LFE Ĭonstant value 3 aud.
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play ( sound_buffered ) # stop the sounds (otherwise they play until their ends) handle. cache ( sound ) handle_buffered = device. play ( sound ) # if the audio is not too big and will be used often you can buffer it sound_buffered = aud. Sound ( 'music.ogg' ) # play the audio, this return a handle to control play/pause handle = device. Device () # load sound file (it can be a video file with audio) sound = aud.
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#Play sounds python how to#
API Reference Usage: examples of how to use the API reference docs.API Overview: A more complete explanation of Python integration.Quickstart: New to Blender or scripting and want to get your feet wet?.
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